$200 per team.


Player Equipment

a. All teams must have the same jerseys/shirt. (jerseys can be, football jersey, T-shirts, compression shirt, or sleeveless shirts are the only choices of acceptable jerseys.  No player will be allowed to participate without a shirt. Teams jerseys must match.

b. A mouthpiece is required.  No player will be allowed to participate without a mouthpiece.


Field Dimensions/Specs

40 yards in length – 40, 25 & 10 are the first down lines.  Two (2) Games will be schedule at the same time, on the same field.


Team Members

Players -Teams are not required to utilize an offensive center.  You can use a QB Tee.

a. If utilizing one, the offensive center is not an eligible receiver.

b. The center will be responsible for setting or re-positioning the football at the line of scrimmage. If no center, they can use a QB TEE if necessary.


Age Requirements

Every player must produce a DMV ID to be added on an Official MYFL Roster. If there is no DMI available, a copy of original birth certificate with most recent report card, and a recent picture is also acceptable. All players must be under the age of 15. Using the July 31st date as a cutoff. 

  1. Age Division: 6U (Flag 11v11) 7U -9U, (9v9) 10U, 11U, 12U 13U, 14U (7v7) * Must have at least 2 of the same age groups to be able to schedule a game. (i.e. Team “A” has a 9U team and Team “B” has a 9U team, a game can be scheduled. 


Starting Each Game

A coin toss will determine which team gets the ball first. That team will begin possession if the ball on the 40-yard line with their choice of hash.  A whistle will begin each game.


  1. Games are played with an eighteen-minute running clock. After the initial 18 minutes, the last 2 minutes are played as regulation football game with clock stoppages per regulation VAHS football rules. (Two 20-minute half) During the last two minutes, all completions must be advanced past the line of scrimmage, otherwise the clock will stop. Sacks (pass not attempted within 4 seconds) in the last two minutes stop the clock as well.

  2. 2 timeout per team, per half (30 sec)

  3. The official will declare when the clock is under 2 minutes.

  4. A whistle will end each game.

  5. The referees will keep the official score and time on the field for each game.

  6. Soft-Shell helmets for the 6U division (Flag) must be worn.


Moving of the Ball
a. Offense always starts on 40-yard line with their choice of the hash. After any change of possession.  

b. All snaps at the 40-yard line must be off the QB-TEE / or by Center snap.

c. Offense has three (3) downs to gain a first down. First down markers will be at the 25, and 10-yard lines.

d. Receiver/Ball carrier is legally down when touched below the neck with two hands. (Excessive force by shoving, pushing, or striking a blow will be penalized by automatic first down and 5 yards.

e. Once inside the 10-yard line, the offense has 3 downs to score a touchdown.

f. The QB is never eligible to run.

g. The offense may run the ball as many times as they want on any down during the game. The QB can make one exchange (ex. Pass, hand-off or toss).

h. Defensive players cannot cross the line on a run play until the quarterback hands the ball off to the RB.

i. The offense can choose to automatically receive 1 point or go for 2 points from the 10-yard line. Offense chooses hash for ball placement.

j. Fumbles that hit the ground are dead balls at the spot with the last team retaining possession.   A muffed snap is not a fumble/dead ball. The 4.0 second count remains in effect on snaps.

k. The QB is allowed 4.0 seconds to throw the ball. Time starts on the snap of the ball and stops as soon as the QB releases the ball. If release is under 4.0 seconds, the play continues. Play is blown dead after 4.0 seconds.




  1. Six (6) points for a touchdown

  2. One (1) point for a PAT from 3-yard line

  3. Two (2) points for a PAT from 10-yard line

  4. Two (2) Points for Defensive Stop on downs

  5. Three (3) Points for Interception (no runbacks or “pick 6”)

  6. Turnover on a PAT is dead ball (including INT)

  7. Official scores will be kept by field referee and sideline scorekeeper.

*Interceptions may not be returned – 3 points are awarded on interception. Points for defensive stop and interception are not “added together”. One or the other ends a possession with defensive points.




  1. If overtime is required, teams will alternate three (3) plays from the ten-yard line.  Each team has an attempt to score in each overtime period.


  1. Starting with the 2nd and subsequent overtimes, all PAT’s must be 2-point attempts from the 10-yard line.


  1. Three (3) overtime maximum.


  1. Overtime periods are not timed.


  1. Each team is awarded one timeout during overtime period.


  1. There is no running allowed in the Overtime Period.







Offensive Penalties

  1. Offsides = Loss of Down


  1. Delay of Game = Loss of Down


  1. Each team will have 25 seconds to snap the ball once it has been marked ready for play; delay of game penalty will be assessed.


  1. Pass interference = 5-yard penalty and Loss of Down


  1. No penalty may be assessed in excess of the 40-yard line. If a penalty would move the offense beyond the 40-yard line, the offensive team shall be charged with a loss of down.



  1. If the referee sees that the clock has exceeded 4.0 seconds, the play is blown dead. The ball should be returned to the original line of scrimmage with loss of down. If the QB proceeds to throw the ball after the play has been blown dead, a penalty for offensive delay of game will be assessed.


  1. Offensive team is responsible for retrieving and returning the ball to the previous spot or the new scrimmage spot. Clock does not stop and any delay by offense in retrieving and returning the ball TO THE REFEREE will result in a delay of game and will be a 5-yard penalty from the succeeding spot.


Defensive Penalties

  1. Offsides = 5-yard penalty


  1. Defensive Holding = 5-yard penalty



  1. Defensive Pass Interference will be a spot foul (1st down at the spot). *If Defensive Pass Interference occurs in the end zone, it will result in a 1st down at the 1-yard line.


  1. Any dead ball penalty on the defense AFTER a change of possession would result in a loss of down for that team’s offense when they begin their ensuing possession.



  1. Responsibility to avoid contact is with the defense. The defense is allowed an INITIAL disruption, and then must cover. Excessive or prolonged contact will result in a “tack on” penalty at the end of the play (5-yard penalty).








Coaching your Team
1. There will be one offensive coach allowed on the field at any time active athletes behind him only.

2. The coach must be position behind the offensive huddle.

4. Remaining team coaches can work from the sidelines.

5. NO defensive coaches allowed on the field. (exception 6U, 1 coach allowed)


Special Rules
1. NO BLITZING ALLOWED in the ENTIRE game (INCLUDING overtime). If a team blitz’s, they will be penalized 15 yards, un-sportsman.

2. NO down field blocking. Defined as initiating a block more than five (5) yards from the line of scrimmage.

3. Face guarding is allowed. (ages 7-14)

4. Blocking downfield will result in a loss of down, return to the previous spot.

5. Ball carrier is legally down when touched below the neck with two hands or the ball carrier’s elbow/knee, or the football touches the ground. A defender CAN leave his feet to make a tag. The offensive player can leave his feet also.

6. Offensive team will have 25 seconds to put the ball into play. Delay of game is a loss of down.

7. The offensive team is responsible for retrieving and returning the ball to the official. The clock does not stop, and any delay of the offense in retrieving and returning the ball to the official will result in delay of game.

8. Defensive pass interference will result in a 15-yard penalty and an automatic first down. Defensive holding will result in a 10-yard penalty and repeat the down.

9. Offensive pass interference will result in a return to the previous spot plus a loss of down.

10.QB is allowed 4.0 seconds to throw the ball. Referees will stop play if 4.0 seconds is surpassed.

11. An interception will result in an immediate stoppage of play and a change of possession with the interception team gaining possession at the 30-yard line. If an un-sportsman penalty is given to the interception team, they will be penalized 10 yards and will start from the 40-yard line.

12. A game cannot end on a defensive penalty. If this occurs, the offense will have an untimed down if time has expired.

13. The offense (wide receivers) must line up outside the tackle box, and one receiver must be on the line on each side.




FLAG RULES – Ages 5-6

1. All Flag Games will begin at 9:00 AM. (Unless otherwise scheduled)

2. Flag games will have a running clock with four (4) ten (10) minute quarters and an eight (8) minute halftime. There will be clock stoppages for timeouts and injuries. There will be no overtime in the regular season.

3. There will be no tackling (wrapping arms around a player with exception of intent to pull flag) charging (i.e. purposefully running over or into another player) or stiff-arming. Offensive penalty enforcement: 15-yard penalty from the point of the infraction and loss of down. Defensive penalty enforcement: 15-yard penalty from the point of the infraction and an automatic first down for the offense. The penalty will be considered an unsportsmanlike foul. If the infraction continues from a player, he will be ejected from the game on the 3rd penalty assessment.

4. There will be no blocking below the waist, 10-yard penalty from the point of the infraction.

5. There will be no guarding of the flag, 5-yard penalty from the point of the infraction.

6. All Flag teams will wear the 3-Point Flag Belt that may only be obtained through MYFL – Flags must have a contrasting color than any color on pants, all players on the field must wear flags. Minimum length is 15 inches. Failure of ball carrier to comply will result in loss of down and the ball returned to the original line of scrimmage. Ball carrier must have 3-point belt on to advance the ball; otherwise, it is a dead ball where the flag land. NO EXCEPTIONS.

7. At the start of the game and the second half, the ball will be put onto play by the team in possession from their own 25-yard line. There will be no punting. In lieu of punting, the team in possession will have the option of running a play or having the referee advance the ball 20 yard or ½ the distance to the goal line inside the opponents 40-yard line.

8. Two (2) coaches per team will be allowed on the field during play. Only one (1) coach per team can make contact with the officials, if necessary.

9. Two (2) time outs per half will be allowed. For playoff overtime games each team will have one (1) time out per overtime.

10. MYFL approved flag helmets (soft shell) must be worn by all flag participants while involved in games or scrimmages (whether at practice or versus another team). Butt, hip, thigh and knee pads for pants are allowed but not required - a mouthpiece is required – Only METRO approved footballs will be used. Teams are allowed to use a sanctioned ball of their choice during offense.

11. A fumble is a dead ball at the point of lost possession.

12. No down field blocking is allowed. Down field blocking is defined as initiating a block more than 5 yards beyond the line of scrimmage.

13. All defensive players on or between the tackles on the scrimmage line must be in a three-point or four-point stance. 40

14. A player cannot make contact with the offensive center or line up over the center (such as a nose guard) until the quarterback receives the ball from the center, including long snaps. This violation will be considered unsportsmanlike conduct, penalty 15 yards.

15. An association must have 2 sets of opposite colored flags. As a courtesy Metro Reps should be in contact the week prior to a game to identify what color each team will be wearing.

16. Teams (Home/Visitor) must wear opposite colored flags.

17. All players for a team must have on the same colored flags.

18. Coaches on the field must be behind the deepest player (e.g. offense deepest running back, defense safety) at the snap of the ball.

19. No coaching from the on-field coaches is allowed once the ball is snapped/during the play.

20. Skilled players are not allowed to wear any items which cover the flag (e.g. towel. hand warmers).

21. The game cannot end on a defensive penalty.


Special 9v9 Rules - Ages 7-9 * all other 7v7 rules listed will apply, except for the following;

1. QB position can run four (4) times per half.

2. There will be no blocking below the waist, 10-yard penalty from the point of the infraction.

3.  No down field blocking is allowed. Down field blocking is defined as initiating a block more than 5 yards beyond the line of scrimmage.

4. Linemen will NOT be eligible for pass completions.

5. Teams can field a 7U (consisting of 6-7-year-old players) 8U (consisting of 7-8-year-old players) or a 9U (consisting of 8-9-year-old players)



6U Flag – (5 -6-year-old players) – Will participate in 11v11.  Standard MYFL Fall Season Rules apply. QBs can run.

7U-9U - (7, 8, and 9-year-old players who are not participating in 10U) will play 9v9 Rules. QBs can run.

10U - (9 – 14-year-old players) will compete with 7v7 rules above. 

14U (13-14-year-old players) MUST be enrolled in Middle School to participate.