Fees:

There is fee of $225 per team. This is regardless of minimum number of players on the roster.  Maximum roster size is 20 players.

Player Equipment:

a. All teams must have the same jerseys/shirt with player’s number on the front and back. (jerseys can be, football jersey, T-shirts, compression shirt, or sleeveless shirts are the only choices of acceptable jerseys.  No player will be allowed to participate without a shirt.

b. A mouthpiece is required.  No player will be allowed to participate without a mouthpiece.

  

Field Dimensions/Specs:

40 yards in length – 40, 25 & 10 are the first down lines.  Two (2) Games will be schedule at the same time, on the same field.

 

Team Members:

Players -Teams are not required to utilize an offensive center.  You can use a QB Tee.

a. If utilizing one, the offensive center is not an eligible receiver.

b. The center will be responsible for setting or re-positioning the football at the line of scrimmage. If no center, they can use a QB TEE if necessary.

 

Age Requirements:

Every player must produce a DMV ID on be added on an Official MYFL Roster. A Copy of their original birth certificate is also acceptable. All players must be under the age of 14. Using the July 31st date as a cutoff. 

  1. Age Division: 7U, 9U, 11U, 13U, 8U, 10U, 12U.  * Must have at least 2 of the same age groups to be able to schedule a game. (i.e. Team “A” has a 9U team and Team “B” has a 9U team, a game can be scheduled. 

 

Starting Each Game:

A coin toss will determine which team gets the ball first. That team will begin possession if the ball on the 40-yard line with their choice of hash.  A whistle will begin each game.


 

  1. Games are played with an eighteen (20) minute running clock. After the initial 18 minutes, the last 2 minutes are played as regulation football game with clock stoppages per regulation VAHS football rules. During the last two minutes, all completions must be advanced past the line of scrimmage, otherwise the clock will stop. Sacks (4 second) in the last two minutes stop the clock as well.

  2. 1 timeout per team (30 sec)

  3. The official will declare when the clock is under 2 minutes.

  4. A whistle will end each game.

  5. The referees will keep the official score and time on the field for each game.

  6. Soft Shell helmets can be worn, however are not required.

Moving of the Ball:
a. Offense always starts on 40-yard line with their choice of the hash. After any change of possession.  

b. All snaps at the 40-yard line must be off the QB-TEE / or by Center snap.

c. Offense has three (3) downs to gain a first down. First down markers will be at the 25, and 10-yard lines.

d. Receiver/Ball carrier is legally down when touched below the neck with one or both hands. (Excessive force by shoving, pushing, or striking a blow will be penalized by automatic first down and 5 yards.

e. Once inside the 10-yard line, the offense has 3 downs to score a touchdown.

f. The QB is never eligible to run.

g. The offense may run the ball as many times as they want on any down during the game. The QB can make one exchange (ex. Pass, hand-off or toss).

h. Defensive players cannot cross the line on a run play until the quarterback hands the ball off to the RB.

i. The offense can choose to automatically receive 1 point or go for 2 points from the 10-yard line. Offense chooses hash for ball placement.

j. Fumbles that hit the ground are dead balls at the spot with the last team retaining possession.   A muffed snap is not a fumble/dead ball. The 4.0 second count remains in effect on snaps.

k. The QB is allowed 4.0 seconds to throw the ball. Time starts on the snap of the ball and stops as soon as the QB releases the ball. If release is under 4.0 seconds, the play continues. Play is blown dead after 4.0 seconds.

Scoring:

  1. Six (6) points for a touchdown

  2. One (1) point for a PAT from 3-yard line

  3. Two (2) points for a PAT from 10-yard line

  4. Two (2) Points for Defensive Stop on downs

  5. Three (3) Points for Interception (no run-backs or “pick 6”)

  6. Turnover on a PAT is dead ball (including INT)

  7. Official scores will be kept by field referee and sideline scorekeeper.

*Interceptions may not be returned – 3 points are awarded on interception. Points for defensive stop and interception are not “added together”. One or the other ends a possession with defensive points.

 

 

Overtime:

  1. If overtime is required, teams will alternate three (3) plays from the ten-yard line.  Each team has an attempt to score in each overtime period.

  2. Starting with the 2nd and subsequent overtimes, all PAT’s must be 2-point attempts from the 10-yard line.

  3. Three (3) overtime maximum.

  4. Overtime periods are not timed.

  5. Each team is awarded one timeout during overtime period.

  6. There is no running allowed in the Overtime Period.
     

Offensive Penalties:

  1. Off-sides = Loss of Down

  2. Delay of Game = Loss of Down

  3. Each team will have 25 seconds to snap the ball once it has been marked ready for play; delay of game penalty will be assessed.

  4. Pass interference = 5-yard penalty and Loss of Down

  5. No penalty may be assessed in excess of the 40-yard line. If a penalty would move the offense beyond the 40-yard line, the offensive team shall be charged with a loss of down.

  6. If the referee sees that the clock has exceeded 4.0 seconds, the play is blown dead. The ball should be returned to the original line of scrimmage with loss of down. If the QB proceeds to throw the ball after the play has been blown dead, a penalty for offensive delay of game will be assessed.

  7. Offensive team is responsible for retrieving and returning the ball to the previous spot or the new scrimmage spot. Clock does not stop and any delay by offense in retrieving and returning the ball TO THE REFEREE will result in a delay of game and will be a 5-yard penalty from the succeeding spot.

 

Defensive Penalties:

  1. Off-sides = 5-yard penalty

  2. Defensive Holding = 5-yard penalty

  3. Defensive Pass Interference will be a spot foul (1st down at the spot).

    1. If Defensive Pass Interference occurs in the end zone, it will result in a 1st down at the 1-yard line.

  4. Any dead ball penalty on the defense AFTER a change of possession would result in a loss of down for that team’s offense when they begin their ensuing possession.

  5. Responsibility to avoid contact is with the defense. The defense is allowed an INITIAL disruption, and then must cover. Excessive or prolonged contact will result in a “tack on” penalty at the end of the play (5-yard penalty).

 


Coaching your Team:
1. There will be one offensive coach allowed on the field at any time active athletes behind him only.


2. The coach must be position behind the offensive huddle.


4. Remaining team coaches can work from the sidelines.


5. NO defensive coaches allowed on the field.
 

 

Special Rules:
1. NO BLITZING ALLOWED in the ENTIRE game (INCLUDING overtime). If a team blitz’s, they will be penalized 15 yards, un-sportsman.


2. NO blocking.


3. Face guarding is allowed.


4. Blocking will result in a loss of down, return to the previous spot.


5. Ball carrier is legally down when touched below the neck with one hand or the ball carrier’s elbow/knee, or the football touches the ground. A defender CAN leave his feet to make a tag. The offensive player can leave his feet also.


6. Offensive team will have 25 seconds to put the ball into play. Delay of game is a loss of down.


7. The offensive team is responsible for retrieving and returning the ball to the official. The clock does not stop, and any delay of the offense in retrieving and returning the ball to the official will result in delay of game.


8. Defensive pass interference will result in a 15-yard penalty and an automatic first down. Defensive holding will result in a 10-yard penalty and repeat the down.


9. Offensive pass interference will result in a return to the previous spot plus a loss of down.


10.QB is allowed 4.0 seconds to throw the ball. Referees will stop play if 4.0 seconds is surpassed.


11. An interception will result in an immediate stoppage of play and a change of possession with the interception team gaining possession at the 30-yard line. If an un-sportsman penalty is given to the interception team, they will be penalized 10 yards and will start from the 40-yard line.

12. A game cannot end on a defensive penalty. If this occurs, the offense will have an untimed down if time has expired.


13. The offense (wide receivers) must line up outside the tackle box, and one receiver must be on the line on each side.

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